If you've spent any time on the internet in the past week, then you've seen a number of intense debates taking place about Elden Ring. The normal accessibility and difficulty discourse still is a major topic concerning the game. However, the latest issue to be debated was Elden's user interface. It's the menus and elements on screen that inform you of your health pool and rune count.
Like Souls-likes before it, Elden Ring has some sparse UI design. The HUD displays the most important information, including your stamina bar and equipped items, and that's all there is. The experience for the user isn't exactly easy to grasp at first, particularly due to the sheer number of choices the game offers without stopping to break down each part. Making use of your pouch or looking at the map are also an issue to do when exploring the Lands Between or in a fight that is tense, but this is par to the rules of a FromSoftware game. But that doesn't stop people from speculating about the possibility of a more "mainstream" approach to Elden Ring instead.
Gamboozino tweeted a heavily photoshopped photo on March 5 showing what Ubisoft's Elden Ring might look like. It's easy to imagine how cluttered the screen appears filled with buttons for "Tarnished Sense" (lol) as well as a snarky reminder of which boss to defeat next. Although it's true that it appears to be an exaggeration of the Ubisoft design, but the picture is drawn in the subconscious mind and is completely in contradiction to Elden Ring's vibe.
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